Dungeons and Dragons Player's Handbook 5th Edition.

The new rules have a classic feel using a modern d20 system. More balance between the crunch and role play. There is also a push back to "rulings rather than rules" for the Dungeon Master like in the 70s and 80s. They are also leaning more back to the "theater of the mind" so no need for detailed grid maps and battle mats. Wizards of the Coast is on a slow release schedule for additional books and have promised to keep the "bloat" down and to maintain balance in this edition and it appears 5th will be around till at least a few more years, but we'll see.

The book is better than previous editions laying out the rules but its still a cluster fuck at times. Reading it and having some of the "cheat sheets" you find online that were made by other players helps. It also helps to look up some of the terms for the 5th edition definitions(there is no glossary) to make things clearer. They use the terms for 170 pages before you get to the sections where they actually define them. This edition looks fun and actually makes me want to play again unlike editions 3, 3.5 and especially 4th edition.
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