fartler, I don't mind playing a game for the interactive film-like experience Call Of Duty offers and generally set those titles to medium difficulty or one level above.
There's a difference for me between the damage of enemies increasing and the game to be more challenging in a way which is more interesting to play, not just unfairly and boringly adjusted.
Crysis I played some on, well, ridiculously slow hardware compared to hefty console proportions without the corporate parenting to throw at the thing now. It's high-end software porn.
There was some interest in competitive multiplayer shooters a while ago and most AIs don't give you anything to work against once you were able to fuck around with a more cognitive enemy a bit.
It's nice to do the stealthy thing as a convenience and just pass enemies while cloaked while enjoying the urban jungle setting I only saw so far. The other stuff, full-on, can be tricky with multiple attackers.
They clearly polished everything quite nicely and after patch 1.2 on the PC, it seems to run moderately better on at least one type of Nvidia card.
Good shit. Budget millions everywhere. And entertaining, so no complaints here.
Tomb Raider looks interesting and since I'll probably never play any Uncharted game due to lack of hardware, the comparison or it allegedly being better should make for a good time.
It wasn't exactly missed.