Whatever. Video games with relevant budgets are becoming more and more like films, it reads here and there. They're certainly becoming as predictable.
And what seems to be every console producer's dream nowadays is to let the box become a receiver for content delivery.
Big games with their pre-planned downloadable content dropped every few months or so to try to curb the marketing budget hole after launch just won't become more interesting all of a sudden.
They're mostly okay or average while looking good or better, as, just like in film, no one will deviate from what worked in the past that much. Innovation seems to be overrated a bit - the usual stuff sells or gets played everywhere.